Cameo

Introduction
Cameo is a land of intrigue and warfare, even more than other nations. Its Emperor must constantly be on the look out for backstabbers and claimants to his throne.

History
Once a part of the Jaedinarian Empire, Cameo was united once before shattering over a series of wars known as the Romance of the Four Kingdoms. After Fuka Zeygrand and Kashigo Korgauth married, after the War of the Insane King, the nation was finally united under one Noble House.

Like all nations of the midworld, they sent seven fleets to the Estellion Sky Empire.

People and Culture
It's people are long suffering and used to war. They accept the fact that there is always some sort of conflict going on. Sky Pirates, Faceless One armies, People dropping sky islands on them... They try to be friendly but really they are quite paranoid. This has lead them to be a little Xenophobic and quite wary against people from countries like Arcadia because of the distance between them. This has lead to discrimination against many species, such as Utan and Elves.

Geography
Cameo is one of the largest nations, as it is much larger than Althea, Windbloom and Carnelia combined. Its southern reaches are defined by deserts rolling into grassy flat lands. These in turn, go into the hilly lands around the capitol, Cameo Lake. Around the Hilly areas are marshlands, but these are not prominent until, from the western edge of the country (which is coast) to Cameo Lake. Around the hilly areas to the east are more grasslands, until finally you reach the barren Tainted Scar and the mountains that mark the border of Sabbatholm.

Farther north, the hills continue, and there are fewer and fewer rivers, unlike much of the middle lands. The hills get higher and higher, but never reach the stage where they may be called mountains until nearer the northern coast. These are known as The Dragon Fangs and are quite dangerous. High winds swoop down and carry off unsuspecting adventurers. There are groups who have been able to push back the wind by ingenious use of windmills, but they are fewer in number than other times, and the winds threaten the whole mountain chain. There are many mysterious things in these mountains, though, and many adventurers have felt a call north, but never returned.

The Explorer's League has issued warnings to all agents, not to go without experienced guide or purpose.