Taisen Industries Assassin

"You know what they say about Assassins? The last things you hear when facing them are 'pop pop -SLASH- pop pop -BLAM- ARGH!! pop pop!' That's the sound of me kicking your butt. Ha ha." - ~Remeirdo Moon, soldier, sadist, Psycho.

Intro
The Taisen Industries Assassin is an Officer Level Mobile Armor. Most people consider it 'overpowered' and 'cheating'.

General Description
It is one of the slimmest mobile armors, and mostly form-fitting. The shoulder pads are large, almost twice as large as one's head, even melding into it. The shoulder pads hold the Diamond Gem Cartridges required for the teleportation matrices. The user is given the three hundred and sixty degree eyesight involved for the user to 'port around. The user stands roughly one foot above the user's height. The feet are designed for both jumping and kicking. It is not recommended to use them for anything other than standing, movement or jumping. The hands are intended for gripping and firing of weapons. The middle to pinky fingers are interconnected for safety reasons (while teleporting) leaving both the thumb and forefinger free to move at will. Armaments used will the discussed later. The hands are only lightly protected, as is the entire suit, which depends on speed, teleportation and its offense.

Armaments
The standard suit is armed with twin Cartridge Cannons as well as swords that may uses gem cartridges for various abilities. Its armory is well-balanced, both short range and medium range combat. Also, though the Assassin is not rated as a hand to hand combatant, it may briefly fight using whatever martial art skill the user has. This unit is intended for both one on one and groups, both as support and offense, however, it is extremely difficult for this unit to hold ground unassisted.

Special Abilities: Teleportation
When one 'ports, one must be very careful of one's surroundings, otherwise, one may find themselves halfway into a wall. There are also risks of teleporting yourself INTO people as well, as there are cases that smaller opponents hide behind larger and all of a sudden have Assassin legs where their heart should be. When one teleports into any object, both the object and the teleporter lose 'Integrity' meaning both you and the wall take damage, to the point where one will likely lose the affected area. The teleportation controls are run off of sensors in the suit helmet area, which can, once calibrated, be used to control teleportation within the 'field'.

The field is the limit of teleportation abilities. The diamond cartridge matrices are shot out by the shoulder pad area in a roughly 360 degree pattern. In an open area, the field will be much wider than in a room, where the user will have complete autonomy where he teleports. Whereas, when the matrices are shot out on a plain, there is a complete control, but only in a 2-d perspective.